Aaron’s personal portfolio — a spaceflight / mission-control themed, interactive website. Not a normal web page: a place you operate. Pick a ship, fly a top-down solar system where the sun is the mission statement, land on planets to open the portfolio’s sections, earn bounty, and find the secret planet.
Live: https://aselkridge.github.io/aarons-portfolio/docs/orbit/
What are the games and how do they play? Read
docs/GAMES.md. Building on this project? Readdocs/DESIGN-BRIEF.mdfirst, thendocs/orbit/HANDOFF.md(the always-current maintenance doc).
Two playable experiences (both explained in docs/GAMES.md):
docs/orbit/) — the portfolio itself, played as a spaceship.
Two full theme skins (Cowboy Bebop / The Expanse), asteroid combat with a
bounty system, five painted planet scenes, achievements and rewards.docs/orbit/coldest-call/) — a 10–15 minute teaching
game about go-to-market engineering: help a stranded astronaut introduce
ice cream to a moon, on a budget of 100 credits. Reached through the
AlphaForge station’s mission door, or directly at
https://aselkridge.github.io/aarons-portfolio/docs/orbit/coldest-call/docs/ — the live site (GitHub Pages serves this) + the project’s memory:
docs/GAMES.md — reader-facing explanation of both games.docs/DESIGN-BRIEF.md — permanent design memory and decisions.docs/orbit/HANDOFF.md — rewritten every shipment: file map, known
issues, roadmap.docs/assets/fonts/ — all fonts, self-hosted (house rule: no CDNs).prototypes/ — the original self-contained HTML concept explorations that
grew into the site (hero, mission control, the CSS-3D Walkman, type
identity).